Personal Projects

In my free time, I have been working on a few projects, and this website is one of them. The goal of this page is to provide help to animators through feedback and to guide them toward success in the industry, based on my 9 years of experience as a game developer and 8 years of teaching 3D animation for games and film.

As a mentor, I will provide the support you need to master your animations and prepare you for what the industry looks for in artists and developers.

I currently have some available slots in my calendar for introductory calls, where I can better understand your needs and goals. This will be a good opportunity for you to tell me a bit about yourself and share your animations for a quick review. These calls are free of charge, just send me a message using the form below with a short introduction.

My most recent project is the book Physics of Animation, to be released in August 2026. In this book, I explore the connection between animation and physics to explain why things behave the way they do, and how you can apply these principles to your animations. I focus on clear, simple language, supported by illustrations and practical examples.

You can find more details about the book here.

Currently, I am also developing an action-adventure third-person game from the ground up. It is a new fantasy IP focused on combat, with new mechanics designed to create a more challenging gameplay experience.

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